Obtendo meu The First Berserker: Khazan para trabalhar



Do you remember the moment that Sekiro forced you to start playing by its rules? For me, I was trundling through the game like I was playing Dark Souls when I hit the Lady Butterfly boss, and suddenly there was pelo room for doubt: if I didn't properly learn these new combat mechanics, I wasn't going any further.

As with Demon's Souls, the game is a series of linear missions that you portal to via a hub, battling between each Blade Nexus (checkpoint) to open up shortcuts until you reach a final boss. Despite this soulslike structure, Khazan actually has a lot more in common with Black Myth: Wukong.

A gameplay parece bem a por Nioh, ao ponto por quase parecer 1 sucessor espiritual do game. Khazan possui entrada a 3 MODOS por armas: lança, espada grande e empunhadura dupla com espada e machado, com cada uma dessas armas tendo tua própria árvore por habilidades onde este jogador consegue montar builds completamente multiplos de modo a este precisamente Genero por arma.

At least Khazan does the most important thing with its anime art-style: gives us a greatsword that feels amazing so we can pretend it's Berserk.

Don't get me wrong; the combat is still very well designed, and 90% of missions primarily consist of that, so if you're enjoying smacking enemies around it might not bother you too much.

A clara inspiração para isso foi Nioh, qual também utiliza 1 sistema natural semelhante, mas isso tira 1 pouco do charme do The First Berserker: Khazan um Souls e a graça por explorar 1 mundo interconectado e achar caminhos natural escondidos entre as áreas.

Ao dominar as armas e habilidades versáteis por Khazan, os jogadores podem personalizar efetivamente AS SUAS táticas para conquistar muitos MODELOS por chefes e navegar por cenários do combate variados.

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Khazan does a fantastic job showcasing its anime-esque art style with dramatic boss sequences and cutscenes, but some of its areas feel strangely drab and I can't work out if this is just because of the colour palette. It's not like the game is badly optimised or anything and it ran perfectly for me, but sometimes it does feel a bit like the only places you ever visit are mines, ruins, and caves.

Since skills don't consume stamina, you use them to supplement attacking and defending like little cheats, letting you throw out combos almost like a fighting game to deal as much damage as you can in a short window.

Este Primeiro Berserker: ESTES impressionantes gráficos cel-shaded 3D do Khazan dãeste vida ao mundo do Arad usando este visual vibrante do filmes animados.

Igualmente temos personagens muito bem escritos qual acompanham este protagonista em a jornada e de que agregam bastante bem de modo a este conteúdo da história.

Another way Khazan encourages these experiments is with no respec costs for skills. If something isn't working, change your entire build right outside the boss door.

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